Aasta on 2023. Tehisintellekt on muutunud digimaailma lahutamatuks osaks, mõjutades mitte ainult ärimudeleid ja loomingulisi protsesse, vaid ka videomängude maailma. Mängijad, arendajad ja loojad laiemalt seisavad silmitsi uute väljakutsetega ja võimalustega, mida AI pakub.
Selles paneelis sukeldume tehismõistuse mõjusse ja sellesse, kuidas see on muutnud mängude arendamist ja mängukogemust. Alyona, Kristjan ja Marten jagavad oma teadmisi ja kogemusi, rääkides tehisintellekti rollist digitaalses kunstis, mängutööstuse ärimudelites ja eetilistes kaalutlustes.
Ühine meiega MängudeÖÖ-l, et avastada, kuidas tehisintellekt kujundab mängude tulevikku ja mida see meile kõigile tähendada võib.
Paneelarutelus esitlevad oma seisukohti:
Alyona Movko-Mägi - artisti ja looja vaade
Kristjan Jansons - AI tehnoloogia vaade
Marten Palu - mängukogukonna/-tööstuse vaade
Arutelu juhib Otto Mättas
Alyona Movko-Mägi is a mixed media and installation artist whose work explores the intersection of art, technology, and human experience.
In her recent work, Movko-Mägi has been exploring the aesthetics of artificial intelligence and its limitations in the field of art, as well as the concept of the "metahuman." She is interested in how the visualization of the forms found in nature can blur the boundaries between the explicit and the fictional, bringing the concept of the virtual world into a natural continuation of being. Movko-Mägi's art also reveals subliminal awkwardness and humor, reflecting the subconscious in a way that is both intriguing and unsettling.
Through her unique blend of engineering, music, and art, Movko-Mägi seeks to push the boundaries of what is possible in the field of mixed media and installation art, constantly searching for new ways to connect with her audience and reveal the hidden depths of the human experience.
Marten Palu is the founder and CEO of Gamecan, a game development studio based in Estonia. He has been leading a team of talented and passionate developers, designers, and artists for over eight years.
Marten has a strong background in graphic design, web development, and video editing, which he leverages to create immersive and engaging games using Unreal Engine. Palu's mission is to build games that inspire, entertain, and challenge players, while also providing opportunities for personal and professional growth for his team members. Marten enjoys strategizing and executing bold ideas, and is always looking for like-minded people to collaborate with and learn from.
He believes that game development is not only a business, but also a form of art and expression, and Palu strives to uphold the highest standards of quality, creativity, and innovation in every project.
Kristjan Jansons is the co-founder and CEO of MindTitan. He has been studying and working on machine learning projects for more than 5 years.
After acquiring a Master’s Degree in Computer Science and Machine Learning, he started working at Milrem Robotics as the Team Lead for Autonomous Vehicles, helping to build self-driving vehicles. Kristjan also has experience in building intelligent systems for data centers, robots and electric formulas; also with computer vision and image recognition.
He is especially fascinated by how people from different industries combine their knowledge with data science, arrive at new insights and help to accelerate innovation.
Otto Mättas is a seasoned IT engineer and architect with 14 years of international experience. He has spent the last four years focused on artificial intelligence, including machine learning, expert systems, and human-computer interaction. Alongside developing technical solutions, Otto has a keen interest in processes and technology management, as well as ethics and legislation in the domain of artificial intelligence. He has a track record of creating value across a range of sectors, including private, public, and third sectors. Currently, Otto's aim is to showcase Estonian AI and robotics solutions on a global platform.